Nodes Browser

ADE_AdjustPEFullStretch
ADE_AdjustPEManual
ADE_AdjustPESweetspotStretch
ADE_AdjustWeightAllAdd
ADE_AdjustWeightAllMult
ADE_AdjustWeightIndivAdd
ADE_AdjustWeightIndivAttnAdd
ADE_AdjustWeightIndivAttnMult
ADE_AdjustWeightIndivMult
ADE_AnimateDiffCombine
ADE_AnimateDiffKeyframe
ADE_AnimateDiffLoRALoader
ADE_AnimateDiffLoaderGen1
ADE_AnimateDiffLoaderV1Advanced
ADE_AnimateDiffLoaderWithContext
ADE_AnimateDiffModelSettings
ADE_AnimateDiffModelSettingsAdvancedAttnStrengths
ADE_AnimateDiffModelSettingsSimple
ADE_AnimateDiffModelSettings_Release
ADE_AnimateDiffSamplingSettings
ADE_AnimateDiffSettings
ADE_AnimateDiffUniformContextOptions
ADE_AnimateDiffUnload
ADE_ApplyAnimateDiffModel
ADE_ApplyAnimateDiffModelSimple
ADE_ApplyAnimateDiffModelWithCameraCtrl
ADE_ApplyAnimateDiffModelWithPIA
ADE_ApplyAnimateLCMI2VModel
ADE_AttachLoraHookToCLIP
ADE_AttachLoraHookToConditioning
ADE_BatchedContextOptions
ADE_CFGExtrasPAG
ADE_CFGExtrasPAGSimple
ADE_CFGExtrasRescaleCFG
ADE_CFGExtrasRescaleCFGSimple
ADE_CameraCtrlAnimateDiffKeyframe
ADE_CameraManualPoseAppend
ADE_CameraPoseAdvanced
ADE_CameraPoseBasic
ADE_CameraPoseCombo
ADE_CombineLoraHooks
ADE_CombineLoraHooksEight
ADE_CombineLoraHooksFour
ADE_ConditioningCombine
ADE_ConditioningSetMask
ADE_ConditioningSetMaskAndCombine
ADE_ConditioningSetUnmaskedAndCombine
ADE_ContextExtras_ContextRef
ADE_ContextExtras_ContextRef_Keyframe
ADE_ContextExtras_ContextRef_KeyframeFromList
ADE_ContextExtras_ContextRef_KeyframeInterpolation
ADE_ContextExtras_ContextRef_ModeFirst
ADE_ContextExtras_ContextRef_ModeIndexes
ADE_ContextExtras_ContextRef_ModeSliding
ADE_ContextExtras_ContextRef_TuneAttn
ADE_ContextExtras_ContextRef_TuneAttnAdain
ADE_ContextExtras_NaiveReuse
ADE_ContextExtras_NaiveReuse_Keyframe
ADE_ContextExtras_NaiveReuse_KeyframeFromList
ADE_ContextExtras_NaiveReuse_KeyframeInterpolation
ADE_ContextExtras_Set
ADE_CustomCFG
ADE_CustomCFGKeyframe
ADE_CustomCFGKeyframeFromList
ADE_CustomCFGKeyframeInterpolation
ADE_CustomCFGKeyframeSimple
ADE_CustomCFGSimple
ADE_EmptyLatentImageLarge
ADE_InjectI2VIntoAnimateDiffModel
ADE_InjectPIAIntoAnimateDiffModel
ADE_InputPIA_Multival
ADE_InputPIA_PaperPresets
ADE_IterationOptsDefault
ADE_IterationOptsFreeInit
ADE_LoadAnimateDiffModel
ADE_LoadAnimateDiffModelWithCameraCtrl
ADE_LoadAnimateLCMI2VModel
ADE_LoadCameraPoses
ADE_LoadCameraPosesFromPath
ADE_LoopedUniformContextOptions
ADE_LoopedUniformViewOptions
ADE_LoraHookKeyframe
ADE_LoraHookKeyframeFromStrengthList
ADE_LoraHookKeyframeInterpolation
ADE_MultivalConvertToMask
ADE_MultivalDynamic
ADE_MultivalDynamicFloatInput
ADE_MultivalDynamicFloats
ADE_MultivalScaledMask
ADE_NoiseCalibration
ADE_NoiseLayerAdd
ADE_NoiseLayerAddWeighted
ADE_NoiseLayerReplace
ADE_NoisedImageInjectOptions
ADE_NoisedImageInjection
ADE_PIA_AnimateDiffKeyframe
ADE_PairedConditioningCombine
ADE_PairedConditioningSetMask
ADE_PairedConditioningSetMaskAndCombine
ADE_PairedConditioningSetUnmaskedAndCombine
ADE_PerturbedAttentionGuidanceMultival
ADE_RawSigmaSchedule
ADE_RegisterLoraHook
ADE_RegisterLoraHookModelOnly
ADE_RegisterModelAsLoraHook
ADE_RegisterModelAsLoraHookModelOnly
ADE_ReplaceCameraParameters
ADE_ReplaceOriginalPoseAspectRatio
ADE_RescaleCFGMultival
ADE_SetLoraHookKeyframe
ADE_SigmaSchedule
ADE_SigmaScheduleSplitAndCombine
ADE_SigmaScheduleToSigmas
ADE_SigmaScheduleWeightedAverage
ADE_SigmaScheduleWeightedAverageInterp
ADE_StandardStaticContextOptions
ADE_StandardStaticViewOptions
ADE_StandardUniformContextOptions
ADE_StandardUniformViewOptions
ADE_TimestepsConditioning
ADE_UpscaleAndVAEEncode
ADE_UseEvolvedSampling
ADE_ViewsOnlyContextOptions
ADE_VisualizeContextOptionsK
ADE_VisualizeContextOptionsKAdv
ADE_VisualizeContextOptionsSCustom
AnimateDiffLoaderV1
CheckpointLoaderSimpleWithNoiseSelect

ComfyDeploy: How AnimateDiff Evolved works in ComfyUI?

What is AnimateDiff Evolved?

A forked repository that actively maintains [a/AnimateDiff](https://github.com/ArtVentureX/comfyui-animatediff), created by ArtVentureX. Improved AnimateDiff integration for ComfyUI, adapts from sd-webui-animatediff. [w/Download one or more motion models from [a/Original Models](https://huggingface.co/guoyww/animatediff/tree/main) | [a/Finetuned Models](https://huggingface.co/manshoety/AD_Stabilized_Motion/tree/main). See README for additional model links and usage. Put the model weights under %%ComfyUI/custom_nodes/ComfyUI-AnimateDiff-Evolved/models%%. You are free to rename the models, but keeping original names will ease use when sharing your workflow.]

Check out the examples!

How to install it in ComfyDeploy?

Head over to the machine page

  1. Click on the "Create a new machine" button
  2. Select the Edit build steps
  3. Add a new step -> Custom Node
  4. Search for AnimateDiff Evolved and select it
  5. Close the build step dialig and then click on the "Save" button to rebuild the machine

AnimateDiff for ComfyUI

Improved AnimateDiff integration for ComfyUI, as well as advanced sampling options dubbed Evolved Sampling usable outside of AnimateDiff. Please read the AnimateDiff repo README and Wiki for more information about how it works at its core.

AnimateDiff workflows will often make use of these helpful node packs:

  • ComfyUI-Advanced-ControlNet for making ControlNets work with Context Options and controlling which latents should be affected by the ControlNet inputs. Includes SparseCtrl support. Maintained by me.
  • ComfyUI-VideoHelperSuite for loading videos, combining images into videos, and doing various image/latent operations like appending, splitting, duplicating, selecting, or counting. Actively maintained by AustinMroz and I.
  • comfyui_controlnet_aux for ControlNet preprocessors not present in vanilla ComfyUI. Maintained by Fannovel16.
  • ComfyUI_IPAdapter_plus for IPAdapter support. Maintained by cubiq (matt3o).
  • ComfyUI-KJNodes for miscellaneous nodes including selecting coordinates for animated GLIGEN. Maintained by kijai.
  • ComfyUI_FizzNodes for an alternate way to do prompt-travel functionality with the BatchPromptSchedule node. Maintained by FizzleDorf.

Installation

If using ComfyUI Manager:

  1. Look for AnimateDiff Evolved, and be sure the author is Kosinkadink. Install it. image

If installing manually:

  1. Clone this repo into custom_nodes folder.

Model Setup:

  1. Download motion modules. You will need at least 1. Different modules produce different results.
    • Original models mm_sd_v14, mm_sd_v15, mm_sd_v15_v2, v3_sd15_mm: HuggingFace | Google Drive | CivitAI
    • Stabilized finetunes of mm_sd_v14, mm-Stabilized_mid and mm-Stabilized_high, by manshoety: HuggingFace
    • Finetunes of mm_sd_v15_v2, mm-p_0.5.pth and mm-p_0.75.pth, by manshoety: HuggingFace
    • Higher resolution finetune,temporaldiff-v1-animatediff by CiaraRowles: HuggingFace
    • FP16/safetensor versions of vanilla motion models, hosted by continue-revolution (takes up less storage space, but uses up the same amount of VRAM as ComfyUI loads models in fp16 by default): HuffingFace
  2. Place models in one of these locations (you can rename models if you wish):
    • ComfyUI/custom_nodes/ComfyUI-AnimateDiff-Evolved/models
    • ComfyUI/models/animatediff_models
  3. Optionally, you can use Motion LoRAs to influence movement of v2-based motion models like mm_sd_v15_v2.
    • Google Drive | HuggingFace | CivitAI
    • Place Motion LoRAs in one of these locations (you can rename Motion LoRAs if you wish):
      • ComfyUI/custom_nodes/ComfyUI-AnimateDiff-Evolved/motion_lora
      • ComfyUI/models/animatediff_motion_lora
  4. Get creative! If it works for normal image generation, it (probably) will work for AnimateDiff generations. Latent upscales? Go for it. ControlNets, one or more stacked? You betcha. Masking the conditioning of ControlNets to only affect part of the animation? Sure. Try stuff and you will be surprised by what you can do. Samples with workflows are included below.

NOTE: you can also use custom locations for models/motion loras by making use of the ComfyUI extra_model_paths.yaml file. The id for motion model folder is animatediff_models and the id for motion lora folder is animatediff_motion_lora.

Features

  • Compatible with almost any vanilla or custom KSampler node.
  • ControlNet, SparseCtrl, and IPAdapter support
  • Infinite animation length support via sliding context windows across whole unet (Context Options) and/or within motion module (View Options)
  • Scheduling Context Options to change across different points in the sampling process
  • FreeInit and FreeNoise support (FreeInit is under iteration opts, FreeNoise is in SampleSettings' noise_type dropdown)
  • Mixable Motion LoRAs from original AnimateDiff repository implemented. Caveat: the original loras really only work on v2-based motion models like mm_sd_v15_v2, mm-p_0.5.pth, and mm-p_0.75.pth.
    • UPDATE: New motion LoRAs without the v2 limitation can now be trained via the AnimateDiff-MotionDirector repo. Shoutout to ExponentialML for implementing MotionDirector for AnimateDiff purposes!
  • Prompt travel using built-in Prompt Scheduling nodes, or BatchPromptSchedule node from ComfyUI_FizzNodes
  • Scale and Effect multival inputs to control motion amount and motion model influence on generation.
    • Can be float, list of floats, or masks
  • Custom noise scheduling via Noise Types, Noise Layers, and seed_override/seed_offset/batch_offset in Sample Settings and related nodes
  • AnimateDiff model v1/v2/v3 support
  • Using multiple motion models at once via Gen2 nodes (each supporting
  • HotshotXL support (an SDXL motion module arch), hsxl_temporal_layers.safetensors.
    • NOTE: You will need to use autoselect or linear (HotshotXL/default) beta_schedule, the sweetspot for context_length or total frames (when not using context) is 8 frames, and you will need to use an SDXL checkpoint.
  • AnimateDiff-SDXL support, with corresponding model. Still in beta after several months.
    • NOTE: You will need to use autoselect or linear (AnimateDiff-SDXL) beta_schedule. Other than that, same rules of thumb apply to AnimateDiff-SDXL as AnimateDiff.
  • AnimateLCM support
    • NOTE: You will need to use autoselect or lcm or lcm[100_ots] beta_schedule. To use fully with LCM, be sure to use appropriate LCM lora, use the lcm sampler_name in KSampler nodes, and lower cfg to somewhere around 1.0 to 2.0. Don't forget to decrease steps (minimum = ~4 steps), since LCM converges faster (less steps). Increase step count to increase detail as desired.
  • AnimateLCM-I2V support, big thanks to Fu-Yun Wang for providing me the original diffusers code he created during his work on the paper
    • NOTE: Requires same settings as described for AnimateLCM above. Requires Apply AnimateLCM-I2V Model Gen2 node usage so that ref_latent can be provided; use Scale Ref Image and VAE Encode node to preprocess input images. While this was intended as an img2video model, I found it works best for vid2vid purposes with ref_drift=0.0, and to use it for only at least 1 step before switching over to other models via chaining with toher Apply AnimateDiff Model (Adv.) nodes. The apply_ref_when_disabled can be set to True to allow the img_encoder to do its thing even when the end_percent is reached. AnimateLCM-I2V is also extremely useful for maintaining coherence at higher resolutions (with ControlNet and SD LoRAs active, I could easily upscale from 512x512 source to 1024x1024 in a single pass). TODO: add examples
  • CameraCtrl support, with the pruned model you must use here: CameraCtrl_pruned.safetensors
    • NOTE: Requires AnimateDiff SD1.5 models, and was specifically trained for v3 model. Gen2 only, with helper nodes provided under Gen2/CameraCtrl submenu.
  • PIA support, with the model pia.ckpt
    • NOTE: You will need to use autoselect or sqrt_linear (AnimateDiff) beta_schedule. Requires Apply AnimateDiff-PIA Model Gen2 node usage if you want to actually provide input images. The pia_input can be provided via the paper's presets (PIA Input [Paper Presets]) or by manually entering values (PIA Input [Multival]).
  • AnimateDiff Keyframes to change Scale and Effect at different points in the sampling process.
  • fp8 support; requires newest ComfyUI and torch >= 2.1 (decreases VRAM usage, but changes outputs)
  • Mac M1/M2/M3 support
  • Usage of Context Options and Sample Settings outside of AnimateDiff via Gen2 Use Evolved Sampling node
  • Maskable and Schedulable SD LoRA (and Models as LoRA) for both AnimateDiff and StableDiffusion usage via LoRA Hooks
  • Per-frame GLIGEN coordinates control
    • Currently requires GLIGENTextBoxApplyBatch from KJNodes to do so, but I will add native nodes to do this soon.
  • Image Injection mid-sampling
  • ContextRef and NaiveReuse (novel cross-context consistency techniques)

Upcoming Features

  • Example workflows for every feature in AnimateDiff-Evolved repo, nodes will have usage descriptions (currently Value/Prompt Scheduling nodes have them), and YouTube tutorials/documentation
  • UniCtrl support
  • Unet-Ref support so that a bunch of papers can be ported over
  • StoryDiffusion implementation
  • Merging motion model weights/components, including per block customization
  • Maskable Motion LoRA
  • Timestep schedulable GLIGEN coordinates
  • Dynamic memory management for motion models that load/unload at different start/end_percents
  • Anything else AnimateDiff-related that comes out

Basic Usage and Nodes

Samples

Known Issues

Some motion models have visible watermark on resulting images (especially when using mm_sd_v15)

Training data used by the authors of the AnimateDiff paper contained Shutterstock watermarks. Since mm_sd_v15 was finetuned on finer, less drastic movement, the motion module attempts to replicate the transparency of that watermark and does not get blurred away like mm_sd_v14. Using other motion modules, or combinations of them using Advanced KSamplers should alleviate watermark issues.