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ComfyDeploy: How ComfyUI-0246 works in ComfyUI?
What is ComfyUI-0246?
Random nodes for ComfyUI I made to solve my struggle with ComfyUI (ex: pipe, process). Have varying quality.
How to install it in ComfyDeploy?
Head over to the machine page
- Click on the "Create a new machine" button
- Select the
Edit
build steps - Add a new step -> Custom Node
- Search for
ComfyUI-0246
and select it - Close the build step dialig and then click on the "Save" button to rebuild the machine
ComfyUI-0246
Random nodes for ComfyUI I made to solve my struggle with ComfyUI. Have varying quality.
More Docs (can be shown directly in the UI if rgthree is installed).
Nodes list
Piping:
Highway
: yet another implementation but overkill version of pipe and reroute.HighwayBatch
: batching version ofHighway
.Junction
: over-the-head data packing and unpacking sequentially.JunctionBatch
: ifJunction
and ComfyUI batching have a kid.Merge
: pipe and batch merging.
Misc:
BoxRange
: visualization of boxes. usefull for anything that requires boxes (which isx
,y
,width
,height
).- ~~Currently only
ConditioningSetAreaPercentage
and anything that havepercentage size
and have exactx,y,width,height
input name are supported. More will come in the future.~~ - Reworked to now output generic int and float data based on the regex provided.
- Double click on each corner and discover what each will do.
- ~~Currently only
Beautify
: the beautification of data for easy troubleshooting.Stringify
: anything to string, optionally together.RandomInt
: different from other implementation such that it generate number server side to works withLoop
.Hub
: widget management to the max.- Image display does not work for now, alongside with other 3rd party custom. But it should generally stable.
CastReroute
: basically likeReroute
but have ability to specify custom type. Useful when dealing withHighway
,Junction
and such.Cloud
: Prompt/Data/etc management made "easy".Tag
: Data tagging mechanism.
Control Flow:
Loop
: very hacky recursive repetition by messing with ComfyUI internals.Hold
: hold data between each loop execution.Count
: simple counter to use withLoop
.Switch
: allows input/output switching. Will not evaluate unused inputs.
"Execute anything" node:
ScriptNode
ScriptRule
Script
Update
2024-03-03
Added Tag node to allow better data management. Demo workflow:
<details> <p align="center"> <img src="https://github.com/Trung0246/ComfyUI-0246/assets/11626920/2f59fbd8-af0a-4784-aa53-299fffb7a7cf"> </p> </details>2024-01-18
Added Cloud and Switch node (still techincally in beta but whatever). Also added 0246.AlternateDOMWidget
option.
Demo workflow are below:
<details> <p align="center"> <img src="https://github.com/Trung0246/ComfyUI-0246/assets/11626920/8f0a9d5b-444d-41ac-89a4-cfeca0f0ccc2"> </p> </details>2023-12-19
Tons more nodes. Here's the simple workflow image that showcase everything within this update.
For any nodes related to Script
, *_order
widget will determine script execution order, which depends on natsort. How it being sorted can be customized by doing things like INT, LOCALE
within the _sort_mode
widget.
Warning: The recent changes I have changed how Highway and Junction tracking types. Therefore the best way to mitigrate this is to just copy the _query
or _offset
, create a new Highway or Junction, paste the string then reconnect everything over. I've probably find a way to automate this.
I recommended you to play around with this sample workflow (edit 2024-01-20: kind of obsolete but should still works with some manual fixes):
<details> <p align="center"> <img src="https://github.com/Trung0246/ComfyUI-0246/assets/11626920/05d53d43-a707-4c49-bbc9-cbaf98f70cc0"> </p> </details>TODO (may or may not get implemented)
- Tutorial for various nodes.
- More testing.